Skymap Games - Senior Software Engineer
Endstar - Endless Studios
Unity, C#, Networked, Feature Development
Developed new features for the “creator” mode of Endstar. Integrated Lua scripting and their wire-system to enable dynamic event-driven interactions, enhancing flexibility for student creators.
NFL PRO ERA 2025 - StatusPRO Inc
Unity, C#, Networked, VR, Meta Quest
Upgraded the project from Photon Fusion 1 to 2, ensuring a smooth transition to the latest networking framework. Continued to identify and resolve bugs, improving stability and performance.
Immortality - Half Mermaid
Unity, C#, PS5
Provided post-launch support for PS5, identifying and resolving an audio-related bug that lead to no audio. Optimized the audio system to ensure stability.
Everhaven (aka Project Dragon) - Phoenix Labs
Unreal Engine, C++, Blueprints, Networked, ECS
Refactored the camera system by separating it from the player into its own actor, allowing for greater flexibility and control. Designed dynamic camera mechanics that enhance player actions. Additionally, developed and refined networked ladder movement mechanics.
Ruined King: A League of Legends Story - Airship Syndicate
Unity, C#, Optimization, Xbox
Provided Xbox Requirement support, addressing localization race-condition bugs to ensure correct localization shown immediately. Optimized loading times to enhance performance and meet platform compliance standards.
Knockout City - Velan Studios
Viper, C, Script, Networked, Rollback, Feature Development
Developed map feature and bug fixes to improve gameplay stability and user experience. Designed and created hideout features, including interactive soccer and basketball mechanics, adding new gameplay elements for player engagement.
République: Anniversary Edition - Camouflaj
Unity, C#, Porting, PS4, PSVR
Upgraded the project to newer Unity versions, fixing any deprecated features. Provided platform support for PS4 and PSVR, focusing on bug fixes and optimization for better performance.
Sam & Max: This Time It’s Virtual! - Happy Giant
Unity, C#, Porting, PS4, PSVR, Optimization
Ensured compliance with the Technical Requirement Checklist by optimizing frame rate and loading performance for a smoother gameplay experience.
JETT: The Far Shore - Superbrothers + Pine Scented Software
Unity, C#, System Development, Optimization, PS5, PS4, Epic Game Store
Optimized LOD, world streaming, and rendering systems to improve performance and efficiency. Provided PS5 launch support, implementing Activities integration for a seamless player experience. Added Epic Games Store support, addressing localization and overlay functionality.
realMyst: Masterpiece Edition - Cyan, Inc.
Unity, C#, Porting, Nintendo Switch, Optimization
Upgraded the project to the through seven Unity versions to meet build requirements. Provided platform support for Nintendo Switch, including full controller support for a smooth point and click experience. Conducted bug fixes and optimization to enhance overall performance.
Guildlings - Sirvo Studios, Inc.
Unity, C#, Apple Arcade, Platform Support, Feature Development
Developed and refined the character controller to improve player movement and interaction. Created and maintained the build and packaging pipeline. Provided launch support for Apple Arcade, focusing on saving and loading functionality, alongside bug fixes and optimization.
Narcosis - Honor Code, Inc.
Unity, C#, Porting, PS4
Upgraded the project’s Unity version to meet build requirements. Provided platform support for PS4, focusing on bug fixes and optimization.
Personal
Schlocks - Fancy Bear Games
Unity, C#, Lead, VR, OpenVR
Onwer, designer, and lead developer, overseeing the creation of sixty-five Virtual Reality ten-second micro-games. Developed a comprehensive framework for local multiplayer gameplay. Managed contract support for art and programming.
Contract
Sovranti - Sovranti (via Toptal)
Unity, C#, iOS, Android
Designed and integrated new features into existing interaction systems. Tested, debugged, and optimized iOS and Android builds, resolving UI and performance issues for smooth gamepay.
HoloGrid: Monster Battle - Happy Giant
Unity, C#, Porting, AR
Ported the project to Qualcomm ODG R-9 AR glasses, utilizing hand-tracking to enhance player immersion.
Upsilon Circuit - Robot Loves Kitty
Unity, C#, Networked, Feature Development
Developed a networked character controller and implemented enemy AI with pathfinding for dynamic gameplay. Integrated databases and Twitch to influence gameplay in real-time, creating an interactive experience for players and viewers.